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Virtual Reality For Consumer Market Global Trends, Size, Segments and Growth till 2027

by mrfr 2022. 3. 23.

Market Scenario

Adoption for next generation of virtual reality and advanced cloud are the driving factors for the Virtual Reality for Consumer Market growth in the coming years. The consumers are widely using online applications which is based on virtual reality for different purposes such as travelling, entertainment, events, and others. The latest technologies such as 3D, 4K, and 8K are boosting the growth of virtual reality for consumer market. For instance, consumers are moving towards virtual reality in gaming with high definition, stunning graphics and motion with high-end audio.

According to the Virtual Reality For Consumer Market growth Report, the market will grow at a CAGR of 19%. It is projected that the Virtual Reality for Consumer Market will reach USD 4 Billion during the forecast period. 

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Virtual Reality for Consumer Global Market   - Segmentation

The Virtual Reality for Consumer Market can be classified into 5 key segments for the convenience of the report and enhanced understanding;

  • Segmentation by component: Comprises hardware and software.
  • Segmentation by Technology: Comprises 3D audio, 3D depth sensors, 4K and 8K video, adaptive streaming, computer vision and others.
  • Segmentation by Stimulations: Comprises Gesture Control, Hand Tracking, Optical Tracking, Positional Tracking And Others.
  • Segmentation by End Users: Comprises Commercial Real Estate Management, Automotive, Public Safety, Education and Training, Healthcare and Others.
  • Segmentation by Regions: Comprises Geographical regions - North America, Europe, APAC and Rest of the World.

Key Players:

Some of the prominent players in the global virtual reality for consumer market: Alibaba Group Holding Limited (China), AltspaceVR (U.S.), Amazon.com, Inc. (U.S.), Binary VR Inc. (U.S.), Bitmovin (Austria), Facebook, Inc. (U.S.), Google LLC (U.S.), HTC Corporation (Taiwan), Leap Motion, Inc. (U.S.), Microsoft Corporation (U.S), nDreams, Ltd. (U.S.), NextVR, Inc. (U.S.), Nvidia Corporation (U.S.), Pixvana, Inc. (U.S.), and Sony Corporation (Japan) among others.

Virtual Reality for Consumer Global Market   - Competitive Analysis

The market of virtual reality for consumer market appears to be highly competitive. To maintain their market position and to drive the market growth, various dynamic and diversified international organizations, domestic organizations and as well as new entrants form a competitive landscape. Market leaders are innovating continuously and increasingly seeking market expansion through various strategic mergers and acquisitions, innovation, increasing investments in research and development and cost-effective product portfolio. Major players are investing on internal R&D and, most of all, in acquiring other firms.

Market Research Analysis:

The global virtual reality for consumer market is studied on the basis of four regions: the Americas, Europe, Asia Pacific, and Rest of world. North America region is dominating the global virtual reality for consumer market. The virtual reality for consumer market is witnessing a high growth due to huge demand for OLED displays, optical tracking, and positional tracking which is widely used in virtual reality for consumer solutions. Europe is expected to gain huge growth of virtual reality for consumer market during the forecast period. Asia Pacific is expected to witness the highest CAGR in the coming years as the companies like Alibaba Group Holding Limited (China), Sony Corporation (Japan) and others are investing in providing innovative virtual reality solution to the consumers.

 

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